Welcome to Bitbox! This site contains various applications made with the concept of bits.

Feel free to email if you find any bugs or have any crashes with any of the programs.

Any green downloads are the latest version of that category.

Any red downloads are broken either because the original project is not found yet or is to unstable to be released.

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[1/18/21 [Bitbox] v0.3.1]
This update changes a lot of code and a few instablities resulting in a crash. It would be a better idea to stay with v0.3.0 since this update might potentially be more unstable since this update was intended to just make the code more fluent. All future updates will not be major, as the engine needs some major revisions already and I do not have a lot of time. However minor content will be added still.
-Bit element and movement are now defined by an enum instead of a string.
-World size config (broken partially).
-Window must be focused to take input.
-World seed config.
-Camera speed is now the same across all framerates (for the most part).
-A few new UI elements.
-Density crashing game.
-A bunch of the code to be more efficient.

[1/17/21 [Bitbox] v0.3.0]
This update adds some extremely major changes that are detrimental for the engine. The game now has many UI elements.
-Completely revamped generation system.
-New UI system.
-World size is now bounded to engine.
-New element bedrock.
-UI element that displays positional and bit data relative to the mouse.
-Really bad density physics.
-Resolution option in configuration.
-Framerate UI element.
-Object count UI element.
-Selected object UI element.
-Improved window offset system.
-New simulation size setup.
-Much improved readme file.
-Assets folder which is the new place for the source code as well as the font for the new UI.
-Ive been programming for 7 hours straight. How am I gonna remember everything? ;p
-Multiple bugs from the property tab.

[1/16/21 [Bitbox] v0.2.1]
-World generation config.
-Physics config.
-Detail config.
-Empty world generation type.
-Better icon.
-HOPEFULLY fixed windows defender false positive.

[1/16/21 [Bitbox] v0.2.0]
This is a large update that adds a whole plethora of new content and improvements to the engine.
-Water, sand, soil, grass, and stone elements.
-The ability to delete elements with right-click.
-Camera movement with WASD.
-Liquid and rigid movement along with an improved granular movement.
-World generation system with seed.
-Tick system for bits.
-Property system for bits.
-Granular logic.
-The way things are spawned.

[1/15/21 [Bitbox] v0.1.1]
-Soil texture.
-Sky texture.
-Falling sand physics.
-Index manager that improved the performance by over 5 times.
-Bunch of other stuff but I am too tired to remember :)
-Mouse manager.
-Bits are now spawned with mouse.
-Bound for the floor is now fixed.

[1/15/21 [Bitbox] v0.1.0]
This update essentially is a prototype of the new engine. It contains very little content in terms of usage but is very stable and open to new additions. It is a shell of what I hope for it to become.
-Ability to spawn a randomly generated bit with A
-Simple falling and collision physics.
-Simple readme file to assist launching and usage.
-Source code.
-Base engine script setup.
-Base game script and game setup
-Base bit script and properties.
-Base action script with bit functionality.